Playstyle
21 games
Playstyle radar
21 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
69
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
21 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
65.4 vs 75.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.6 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Turret plates / game
14.4 vs 8.3
100 of 100 against mid laners, and it matters: the better half of mid laners wins 78% of games, the other half 27%.
Solo kills / game
4.6 vs 1.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
Kills / min
0.32 vs 0.24
78 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among mid laners, aggression leads at 72 of 100, built on 4.2 solo kills a game and 0.32 kills a minute. Vision trails at 24, with 1.6 wards cleared a game.
Among mid laners
mid laners with above-median epic monsters a game win 77% of games; below it, 41%.
mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.