Playstyle
33 games
Playstyle radar
33 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
49
of 100
Damage
Damage per minute and share of the duo's damage
62
of 100
Frontline
Damage soaked and mitigated for the duo
63
of 100
Utility
Healing and shielding for the duo
17
of 100
Control
Crowd control uptime and immobilizations
46
of 100
Mechanics
Skillshots landed and dodged
57
of 100
What to work on
33 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
3 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
3 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 63 of 100, built on 3405 damage mitigated a minute and 12% damage taken share. Utility trails at 17, with 3 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.8, in your losses 1.7 · 17W 16L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 4, in your losses 1 · 17W 16L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 4, in your losses 1 · 17W 16L