Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.1 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.56 vs 0.81 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
2.6 vs 3.5 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kills / min
0.44 vs 0.35
78 of 100 against Briar players, and it matters: the better half of Briar junglers wins 66% of games, the other half 35%.
Epic monsters / game
3.5 vs 2.8
76 of 100 against Briar players, and it matters: the better half of Briar junglers wins 84% of games, the other half 32%.
Gold / min
524 vs 493
71 of 100 against Briar players, and it matters: the better half of Briar junglers wins 70% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 78 of 100, built on 870 damage a minute and 22% team damage share. Vision trails at 12, with 0.54 vision score a minute.
Among junglers
Briar junglers with above-median CS a minute win 69% of games; below it, 32%.
Briar junglers with above-median vision score a minute win 55% of games; below it, 46%.
Briar junglers with above-median turret plates a game win 75% of games; below it, 28%.