Playstyle
24 games
Playstyle radar
24 gamesCompared with top laners of all ranks, blended with players on the same champions.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 30 of 100, built on 2.1 wards cleared a game and 0.90 vision score a minute. Damage trails at 0, with 15% team damage share.
Among top laners
What to work on
24 gamesDamageStart here
Damage / min
533 vs 783 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Renekton top laners with above-median damage a minute win 59% of games; below it, 40%.
Farming
CS / min
6.6 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Renekton top laners with above-median CS a minute win 59% of games; below it, 41%.
Survivability
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Renekton top laners with fewer deaths a minute than the median win 69% of games; with more, 30%.
Not a priority
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
15
of 100
Damage
Damage per minute and share of the team's damage
0
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100