Playstyle
14 games
Playstyle radar
14 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
1.6 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.55 vs 0.69 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
1.7 vs 0.9
87 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 76% of games, the other half 38%.
Turret plates / game
10.6 vs 8.3
77 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 75% of games, the other half 26%.
Damage / min
970 vs 838
72 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 59% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 54 of 100, built on 1.4 epic monsters a game and 331 objective damage a minute. Vision trails at 21, with 0.0 control wards a game.
Among mid laners
Silver mid laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Silver mid laners with above-median vision score a minute win 53% of games; below it, 44%.