Playstyle
19 games
Playstyle radar
19 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
19
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
19 gamesDamageStart here
Damage / min
615 vs 845 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
166 vs 311 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.4 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
CS at 10 min
75.5 vs 69.6
72 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 63 of 100, built on 9% time spent dead and 0.18 deaths a minute. Objectives trails at 17, with 0.5 epic monsters a game.
Among mid laners
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.