Playstyle
15 games
Playstyle radar
15 gamesCompared with supports of all ranks, blended with players on the same champions.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 62 of 100, built on 0.20 deaths a minute and 8% time spent dead. Aggression trails at 36, with 0.2 solo kills a game.
Among supports
What to work on
15 gamesObjectivesStart here
Turret plates / game
3.9 vs 5.7 typical
Push for plates after a won trade instead of resetting.
supports with above-median turret plates a game win 79% of games; below it, 25%.
Objectives
Objective damage / min
78 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
supports with above-median objective damage a minute win 71% of games; below it, 29%.
Utility
Ally saves / game
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
0.45 vs 0.69 typical
Keep the save for the ally the enemy actually dives.
supports with above-median ally saves a game win 55% of games; below it, 48%.
Not a priority
Strengths
Control wards / game
7.8 vs 5.2
73 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Damage / min
521 vs 391
72 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
43
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100