Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.61 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
952 vs 845
82 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Kills / min
0.31 vs 0.24
76 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 63% of games, the other half 35%.
Solo kills / game
5.0 vs 2.4
79 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 75 of 100, built on 990 damage a minute and 23% team damage share. Vision trails at 27, with 0.2 control wards a game.
Among mid laners
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with above-median vision score a minute win 54% of games; below it, 45%.