Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.0 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
655 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
4.1 vs 2.7
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Turret plates / game
7.6 vs 4.2
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Kill participation
57% vs 50%
85 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 67 of 100, built on 7.7 turret plates a game and 3.5 epic monsters a game. Damage trails at 32, with 15% team damage share.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.