Playstyle
60 games
Playstyle radar
60 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
last 60season247 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.23 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 50 of 100, built on 677 objective damage a minute and 6.6 turret plates a game. Survivability trails at 32, with 0.26 deaths a minute.
Among junglers
junglers with fewer deaths a minute than the median win 74% of games; with more, 26%.
This season, in your wins 0.16, in your losses 0.30 · 121W 126L
junglers with above-median kills a minute win 65% of games; below it, 35%.
This season, in your wins 0.30, in your losses 0.17 · 121W 126L
junglers with less time spent dead than the median win 71% of games; with more, 29%.
This season, in your wins 8%, in your losses 13% · 121W 126L