Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
345 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
CS at 10 min
76.9 vs 69.0
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Wards cleared / game
2.9 vs 1.5
93 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 69 of 100, built on 63.5 CS at 10 min and 6.8 CS a minute. Survivability trails at 44, with 12% time spent dead.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.