Playstyle
21 games
Playstyle radar
21 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
21 gamesObjectivesStart here
Epic monsters / game
0.1 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
153 vs 311 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
5.1 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.32 vs 0.24
74 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 63% of games, the other half 35%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 55 of 100, built on 2.9 solo kills a game and 0.23 kills a minute. Objectives trails at 24, with 0.4 epic monsters a game.
Among mid laners
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
In your wins 0.6, in your losses 0.2 · 11W 10L
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 307, in your losses 147 · 11W 10L
Gold mid laners with above-median CS a minute win 54% of games; below it, 44%.
In your wins 5.0, in your losses 4.9 · 11W 10L