Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
13 gamesVisionStart here
Vision score / min
0.54 vs 0.67 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Solo kills / game
0.5 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Objective damage / min
681 vs 465
96 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 77% of games, the other half 18%.
Gold / min
541 vs 489
84 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 69% of games, the other half 26%.
Deaths / min
0.18 vs 0.23
77 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 66% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 72 of 100, built on 27% team damage share and 997 damage a minute. Vision trails at 30, with 0.1 control wards a game.
Among bot laners
Diamond bot laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond bot laners with above-median control wards a game win 52% of games; below it, 46%.
Diamond bot laners with above-median solo kills a game win 54% of games; below it, 42%.