Playstyle
15 games
Playstyle radar
15 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
15 gamesDamageStart here
Damage / min
797 vs 864 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
7.7 vs 8.6 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Epic monsters / game
1.8 vs 1.0
92 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 39%.
Control wards / game
2.0 vs 0.6
73 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 57 of 100, built on 2.5 control wards a game and 3.7 wards cleared a game. Aggression trails at 40, with 40% kill participation.
Among mid laners
Platinum mid laners with above-median damage a minute win 60% of games; below it, 39%.
Platinum mid laners with above-median turret plates a game win 76% of games; below it, 27%.