Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
25 gamesObjectivesStart here
Turret plates / game
6.1 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Vision
Wards cleared / game
1.0 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Objective damage / min
369 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.13 vs 0.23
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
Time spent dead
5% vs 10%
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
CS at 10 min
69.6 vs 64.1
82 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 55% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 79 of 100, built on 7% time spent dead and 0.16 deaths a minute. Damage trails at 33, with 19% team damage share.
Among bot laners
Emerald bot laners with above-median turret plates a game win 78% of games; below it, 21%.
In your wins 8.1, in your losses 3.6 · 14W 11L
Emerald bot laners with above-median wards cleared a game win 53% of games; below it, 46%.
In your wins 2.5, in your losses 2.0 · 14W 11L
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.
In your wins 713, in your losses 203 · 14W 11L