Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season116 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.9 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
8.9 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Epic monsters / game
1.4 vs 0.7
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
CS at 10 min
76.2 vs 71.0
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 48%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: damage peaks at 56 while survivability sits at 48, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
This season, in your wins 1.6, in your losses 0.8 · 79W 37L
Master+ top laners with above-median turret plates a game win 76% of games; below it, 30%.
This season, in your wins 8.8, in your losses 3.5 · 79W 37L