Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.5 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
332 vs 440 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.59 vs 0.88 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.30 vs 0.21
83 of 100 against Jayce players, and it matters: the better half of Jayce top laners wins 62% of games, the other half 34%.
Solo kills / game
4.3 vs 2.3
90 of 100 against Jayce players, and it matters: the better half of Jayce top laners wins 59% of games, the other half 41%.
Time spent dead
10% vs 12%
74 of 100 against Jayce players, and it matters: the better half of Jayce top laners wins 63% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 71 of 100, built on 926 damage a minute and 23% team damage share. Vision trails at 26, with 0.79 vision score a minute.
Among top laners
Jayce top laners with above-median CS a minute win 56% of games; below it, 40%.
Jayce top laners with above-median objective damage a minute win 73% of games; below it, 23%.
Jayce top laners with above-median vision score a minute win 51% of games; below it, 45%.