Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
89 vs 125 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally heal + shield / min
0 vs 21 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Heals + shields / min
0 vs 21 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
Damage / min
753 vs 584
100 of 100 against Ashe players, and it matters: the better half of Ashe supports wins 50% of games, the other half 39%.
Team damage share
19% vs 15%
100 of 100 against Ashe players. Keep it; it is part of how the games get won.
Solo kills / game
0.6 vs 0.2
85 of 100 against Ashe players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 69 of 100, built on 2.52 vision score a minute and 4.5 control wards a game. Survivability trails at 27, with 13% time spent dead.
Among supports
Ashe supports with above-median objective damage a minute win 67% of games; below it, 22%.
Ashe supports with above-median ally heal + shield a minute win 49% of games; below it, 40%.
Ashe supports with above-median heals + shields a minute win 48% of games; below it, 40%.