Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
10 gamesAggressionStart here
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.76 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.39 vs 0.27
88 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Damage / min
868 vs 707
89 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Gold / min
526 vs 459
84 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 80 of 100, built on 1086 damage a minute and 23% team damage share. Vision trails at 44, with 1.06 vision score a minute.
Among junglers
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.