Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
16 gamesFarmingStart here
CS / min
6.5 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
805 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Epic monsters / game
3.3 vs 2.8
72 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Solo kills / game
2.0 vs 1.3
73 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 44%.
First blood rate
17% vs 6%
79 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: vision peaks at 53 while objectives sits at 41, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.