Playstyle
10 games
Playstyle radar
10 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS / min
7.5 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.43 vs 0.25
100 of 100 against bot laners, and it matters: the better half of bot laners wins 68% of games, the other half 32%.
Damage / min
996 vs 859
76 of 100 against bot laners, and it matters: the better half of bot laners wins 63% of games, the other half 37%.
Gold / min
518 vs 482
75 of 100 against bot laners, and it matters: the better half of bot laners wins 71% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 59 of 100, built on 935 damage a minute and 25% team damage share. Vision trails at 33, with 0.0 control wards a game.
Among bot laners
bot laners with less time spent dead than the median win 66% of games; with more, 34%.
bot laners with above-median control wards a game win 55% of games; below it, 48%.
bot laners with above-median CS a minute win 59% of games; below it, 41%.