Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
245 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among top laners: farming peaks at 43 while survivability sits at 28, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.