Playstyle
13 games
Playstyle radar
13 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
16
of 100
Damage
Damage per minute and share of the team's damage
0
of 100
Frontline
Damage soaked and mitigated for the team
95
of 100
Utility
Healing, shielding and lockdown for allies
78
of 100
Mechanics
Skillshots landed and dodged, casting tempo
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
13 gamesDamageStart here
Damage / min
875 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.25 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Mechanics
Ability casts / min
7.6 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Immobilizations / game
56.8 vs 26.4
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
3781 vs 1333
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
25% vs 20%
91 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 95 of 100, built on 3781 damage mitigated a minute and 25% damage taken share. Damage trails at 0, with 13% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.