Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
16
of 100
Damage
Damage per minute and share of the duo's damage
53
of 100
Frontline
Damage soaked and mitigated for the duo
47
of 100
Utility
Healing and shielding for the duo
15
of 100
Control
Crowd control uptime and immobilizations
59
of 100
Mechanics
Skillshots landed and dodged
25
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots hit / min
0.2 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Frontline
Damage mitigated / min
2029 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Utility
Ally heal + shield / min
0 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Immobilizations / game
49.5 vs 33.6
73 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 59 of 100, built on 49.5 immobilizations a game and 2.0 CC seconds a minute. Utility trails at 15, with 0 heals + shields a minute.
Among Arena players
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.