Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.6 vs 6.4 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
62.4 vs 67.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Kills / min
0.23 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Turret plates / game
11.0 vs 8.2
81 of 100 against Pantheon players, and it matters: the better half of Pantheon top laners wins 77% of games, the other half 28%.
Vision score / min
0.98 vs 0.77
94 of 100 against Pantheon players, and it matters: the better half of Pantheon top laners wins 55% of games, the other half 47%.
Control wards / game
2.1 vs 0.3
93 of 100 against Pantheon players, and it matters: the better half of Pantheon top laners wins 55% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 64 of 100, built on 2.3 control wards a game and 2.5 wards cleared a game. Farming trails at 37, with 5.9 CS a minute.
Among top laners
Pantheon top laners with above-median CS a minute win 58% of games; below it, 44%.
Pantheon top laners with above-median CS at 10 min win 55% of games; below it, 47%.
Pantheon top laners with above-median kills a minute win 65% of games; below it, 37%.