Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
16% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
568 vs 929 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Solo kills / game
2.6 vs 1.3
84 of 100 against junglers, and it matters: the better half of Platinum junglers wins 58% of games, the other half 45%.
Control wards / game
3.1 vs 1.4
72 of 100 against junglers. Keep it; it is part of how the games get won.
Wards cleared / game
6.6 vs 3.9
92 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 51 of 100, built on 2.0 control wards a game and 4.3 wards cleared a game. Survivability trails at 26, with 15% time spent dead.
Among junglers
Platinum junglers with less time spent dead than the median win 69% of games; with more, 30%.
Platinum junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Platinum junglers with above-median objective damage a minute win 79% of games; below it, 20%.