Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.55 vs 0.75 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
7.1 vs 8.7 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.42 vs 0.33
80 of 100 against Qiyana players, and it matters: the better half of Qiyana mid laners wins 69% of games, the other half 34%.
Deaths / min
0.19 vs 0.23
70 of 100 against Qiyana players, and it matters: the better half of Qiyana mid laners wins 72% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 69 of 100, built on 0.38 kills a minute and 3.2 solo kills a game. Vision trails at 44, with 0.80 vision score a minute.
Among mid laners
Qiyana mid laners with above-median CS a minute win 59% of games; below it, 44%.
Qiyana mid laners with above-median vision score a minute win 55% of games; below it, 48%.
Qiyana mid laners with above-median turret plates a game win 77% of games; below it, 31%.