Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
77
of 100
Damage
Damage per minute and share of the team's damage
85
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
94
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
16 gamesVisionStart here
Vision score / min
0.68 vs 0.81 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1189 vs 821
100 of 100 against Zaahen players, and it matters: the better half of Zaahen top laners wins 62% of games, the other half 39%.
Epic monsters / game
1.5 vs 0.7
100 of 100 against Zaahen players, and it matters: the better half of Zaahen top laners wins 70% of games, the other half 34%.
Objective damage / min
651 vs 447
99 of 100 against Zaahen players, and it matters: the better half of Zaahen top laners wins 77% of games, the other half 24%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 91 of 100, built on 2.0 epic monsters a game and 435 objective damage a minute. Vision trails at 18, with 0.3 control wards a game.
Among top laners
Zaahen top laners with above-median vision score a minute win 55% of games; below it, 46%.
Zaahen top laners with above-median control wards a game win 55% of games; below it, 49%.