Playstyle
36 games
Playstyle radar
36 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
14
of 100
What to work on
36 gamesSurvivabilityStart here
Deaths / min
0.36 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.13 vs 0.08
75 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Damage / min
590 vs 371
82 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Team damage share
15% vs 10%
79 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 75 of 100, built on 609 damage a minute and 16% team damage share. Survivability trails at 12, with 0.35 deaths a minute.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.30, in your losses 0.40 · 16W 20L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 12%, in your losses 17% · 16W 20L
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.4, in your losses 0.5 · 16W 20L