Playstyle
13 games
Playstyle radar
13 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
13 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Solo kills / game
3.1 vs 2.3
71 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Wards cleared / game
2.8 vs 1.6
83 of 100 against top laners, and it matters: the better half of top laners wins 53% of games, the other half 48%.
Team damage share
26% vs 22%
86 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 70 of 100, built on 24% team damage share and 863 damage a minute. Survivability trails at 38, with 0.24 deaths a minute.
Among top laners