Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
61
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
60 gamesDamageStart here
Damage / min
294 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Objective damage / min
78 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
5.0 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Strengths
CC seconds / min
1.6 vs 1.3
71 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 52 of 100, built on 9% time spent dead and 0.23 deaths a minute. Damage trails at 28, with 365 damage a minute. That is the Catcher trade: damage is not where this class wins games.
Among supports
supports with above-median damage a minute win 54% of games; below it, 46%.
This season, in your wins 343, in your losses 370 · 23W 40L
supports with above-median objective damage a minute win 71% of games; below it, 29%.
This season, in your wins 172, in your losses 77 · 23W 40L
supports with above-median turret plates a game win 79% of games; below it, 25%.
This season, in your wins 8.8, in your losses 3.5 · 23W 40L