Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
25 gamesVisionStart here
Vision score / min
2.23 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kill participation
46% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Vision
Control wards / game
2.6 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
141 vs 98
72 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 56 of 100, built on 0.20 deaths a minute and 9% time spent dead. Damage trails at 29, with 12% team damage share.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.52, in your losses 1.54 · 15W 10L
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
In your wins 38%, in your losses 42% · 15W 10L
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 1.7, in your losses 4.3 · 15W 10L