Playstyle
16 games
Playstyle radar
16 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
44
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Frontline
Damage soaked and mitigated for the team
69
of 100
Utility
Healing, shielding and lockdown for allies
48
of 100
Mechanics
Skillshots landed and dodged, casting tempo
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.69 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
28% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Ability casts / min
12.1 vs 9.6
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Damage mitigated / min
2015 vs 1333
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 69 of 100, built on 2015 damage mitigated a minute and 21% damage taken share. Survivability trails at 18, with 0.69 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.