Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
13 gamesObjectivesStart here
Turret plates / game
5.0 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
2.2 vs 1.6
81 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Vision score / min
3.25 vs 2.65
94 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Control wards / game
7.7 vs 4.9
76 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 65 of 100, built on 2.3 epic monsters a game and 346 objective damage a minute. Damage trails at 41, with 16% team damage share.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.