Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
781 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.1 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
0.9 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Time spent dead
8% vs 10%
74 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Deaths / min
0.16 vs 0.20
74 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Vision score / min
1.26 vs 0.94
89 of 100 against junglers, and it matters: the better half of Emerald junglers wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 76 of 100, built on 7.3 wards cleared a game and 3.2 control wards a game. Aggression trails at 39, with 0% first blood rate.
Among junglers
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.