Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.9 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
412 vs 457 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
597 vs 703 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 50 of 100, built on 0.20 deaths a minute and 10% time spent dead. Vision trails at 24, with 1.5 wards cleared a game.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.