Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
189 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
5.6 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
1040 vs 860
85 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Kill participation
49% vs 43%
76 of 100 against mid laners. Keep it; it is part of how the games get won.
Team damage share
27% vs 24%
81 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 74 of 100, built on 943 damage a minute and 24% team damage share. Objectives trails at 34, with 247 objective damage a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
This season, in your wins 672, in your losses 181 · 36W 43L
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
This season, in your wins 9.5, in your losses 3.6 · 36W 43L
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
This season, in your wins 9%, in your losses 14% · 36W 43L