Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
10 gamesVisionStart here
Vision score / min
0.62 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.3 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
3.2 vs 4.0 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Gold / min
524 vs 443
99 of 100 against junglers, and it matters: the better half of Gold junglers wins 69% of games, the other half 30%.
Kills / min
0.40 vs 0.25
98 of 100 against junglers, and it matters: the better half of Gold junglers wins 63% of games, the other half 36%.
CS / min
7.7 vs 6.6
87 of 100 against junglers, and it matters: the better half of Gold junglers wins 66% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 58 of 100, built on 22% team damage share and 776 damage a minute. Vision trails at 20, with 0.72 vision score a minute.
Among junglers
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.
Gold junglers with above-median turret plates a game win 76% of games; below it, 28%.