Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
0.6 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
809 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
641 vs 703 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Vision score / min
1.17 vs 0.94
78 of 100 against junglers, and it matters: the better half of Emerald junglers wins 54% of games, the other half 44%.
Control wards / game
3.2 vs 1.5
72 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
58% vs 50%
92 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 80 of 100, built on 1.28 vision score a minute and 3.1 control wards a game. Objectives trails at 40, with 1.8 epic monsters a game.
Among junglers
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.