Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
17% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Solo kills / game
4.8 vs 2.3
96 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 61% of games, the other half 42%.
Objective damage / min
469 vs 318
86 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 73% of games, the other half 26%.
Epic monsters / game
1.7 vs 1.0
85 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 60 of 100, built on 1.5 epic monsters a game and 10.6 turret plates a game. Survivability trails at 22, with 18% time spent dead.
Among mid laners
Platinum mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Platinum mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum mid laners with above-median first blood rate win 57% of games; below it, 49%.