Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
11 gamesFarmingStart here
CS / min
7.1 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
66.9 vs 70.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Solo kills / game
5.0 vs 3.0
89 of 100 against Fiora players, and it matters: the better half of Fiora top laners wins 62% of games, the other half 39%.
Kills / min
0.29 vs 0.22
76 of 100 against Fiora players, and it matters: the better half of Fiora top laners wins 67% of games, the other half 35%.
Damage / min
971 vs 833
74 of 100 against Fiora players, and it matters: the better half of Fiora top laners wins 62% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 79 of 100, built on 45% kill participation and 4.3 solo kills a game. Vision trails at 30, with 0.0 control wards a game.
Among top laners
Fiora top laners with above-median CS a minute win 62% of games; below it, 40%.
Fiora top laners with above-median control wards a game win 55% of games; below it, 49%.
Fiora top laners with above-median CS at 10 min win 57% of games; below it, 45%.