Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
283 vs 427 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 42 of 100, built on 806 damage a minute and 19% team damage share. Survivability trails at 25, with 14% time spent dead.
Among bot laners
Gold bot laners with less time spent dead than the median win 64% of games; with more, 36%.
Gold bot laners with above-median objective damage a minute win 78% of games; below it, 21%.
Gold bot laners with fewer deaths a minute than the median win 67% of games; with more, 32%.