Playstyle
21 games
Playstyle radar
21 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
289 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
CS at 10 min
74.4 vs 64.9
86 of 100 against top laners, and it matters: the better half of Gold top laners wins 54% of games, the other half 45%.
Wards cleared / game
2.2 vs 1.4
77 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 53 of 100, built on 62.4 CS at 10 min and 5.9 CS a minute. Objectives trails at 21, with 0.4 epic monsters a game.
Among top laners
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.