Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
823 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.42 vs 0.27
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Damage / min
1030 vs 703
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Gold / min
513 vs 457
88 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 76 of 100, built on 26% team damage share and 1076 damage a minute. Survivability trails at 42, with 11% time spent dead.
Among junglers
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.