Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
241 vs 311 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
3.0 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Vision score / min
0.86 vs 0.72
77 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Control wards / game
2.3 vs 0.5
88 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 52% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 78 of 100, built on 5.2 control wards a game and 1.36 vision score a minute. Damage trails at 36, with 18% team damage share.
Among mid laners
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.