Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
79
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
14 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for bot laners. The strengths below are where the margin is widest.
Strengths
Kills / min
0.50 vs 0.27
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 65% of games, the other half 30%.
Damage / min
1316 vs 865
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 61% of games, the other half 35%.
Gold / min
628 vs 489
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 69% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 80 of 100, built on 14.6 turret plates a game and 615 objective damage a minute. Survivability trails at 54, with 9% time spent dead.
Among bot laners