Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
479 vs 954 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.5 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
647 vs 819 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Time spent dead
8% vs 10%
73 of 100 against Talon players, and it matters: the better half of Talon junglers wins 70% of games, the other half 31%.
CS at 10 min
14.4 vs 3.2
100 of 100 against Talon players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 65 of 100, built on 0.19 deaths a minute and 9% time spent dead. Objectives trails at 19, with 1.3 epic monsters a game.
Among junglers
Talon junglers with above-median objective damage a minute win 81% of games; below it, 20%.
In your wins 729, in your losses 261 · 24W 30L
Talon junglers with above-median epic monsters a game win 84% of games; below it, 34%.
This season, in your wins 2.0, in your losses 0.9 · 25W 40L
Talon junglers with above-median damage a minute win 61% of games; below it, 41%.
This season, in your wins 810, in your losses 642 · 25W 40L