Playstyle
12 games
Playstyle radar
12 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.86 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Objective damage / min
1117 vs 934
74 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
Solo kills / game
2.7 vs 1.2
100 of 100 against junglers, and it matters: the better half of junglers wins 59% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 60 of 100, built on 929 objective damage a minute and 2.5 epic monsters a game. Survivability trails at 38, with 12% time spent dead.
Among junglers
junglers with less time spent dead than the median win 71% of games; with more, 29%.
junglers with above-median first blood rate win 57% of games; below it, 49%.
junglers with above-median vision score a minute win 55% of games; below it, 45%.