Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
988 vs 703
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Kills / min
0.35 vs 0.27
81 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Solo kills / game
3.3 vs 1.3
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 69 of 100, built on 24% team damage share and 943 damage a minute. Survivability trails at 10, with 16% time spent dead.
Among junglers
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.