Playstyle
10 games
Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally saves / game
0.00 vs 0.69 typical
Keep the save for the ally the enemy actually dives.
Utility
Heals + shields / min
23 vs 114 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Strengths
Turret plates / game
10.1 vs 5.7
100 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Kills / min
0.23 vs 0.09
100 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 45%.
Vision score / min
3.12 vs 2.76
75 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 60 of 100, built on 7.7 wards cleared a game and 6.3 control wards a game. Utility trails at 33, with 0.00 ally saves a game.
Among supports
supports with less time spent dead than the median win 66% of games; with more, 34%.
supports with above-median ally saves a game win 55% of games; below it, 48%.
supports with above-median heals + shields a minute win 53% of games; below it, 47%.